About me
My name is Diego Zagal, I´m a creative videogame designer, wheter I’m developing a new game or designing it, the first thing I try to do is to give a meaning to my work.
I specialize mainly in Unity (C#) and Unreal Engine, but I also have mastery and knowledge of Construct 3 for both Desktop, Web and Android.
Level Designer
C2 Game Studio
nov 2022 - dic 2023
Founder -
Game Designer
Robofrog
aug 2022 - now
Game Designer - Economy Designer
Tachyon Domination
jun 2022 - dic 2022
My Experience as a Level Designer in the Monolith Project consisted on the privilege of working on the Monolith ROTA as a Level Designer. My main responsibilities were to create the level grayboxes, devise new mechanics and puzzles, design cinematics, and plan encounters and boss fights. Additionally, I documented each level I worked on.
Cinematics
Team work
UE4
Level
Design
GDD
Level Design
Delivery Royale has a special place in my heart, as it was a personal idea that gradually came to life and was also the reason why my company Robofrog was born. It is a racing battle royale game where you must deliver as many packages as possible to be the winner.
I devised the core of the game, main mechanics, and currently I am dedicated to lead the project and create the level design.
Direction
Quality Assurance
Tachyon Domination is an open-world game with player-responsive narrative, combining traditional elements of video games, immersive role-playing experiences, and the Play and Earn (PAE) model. Users have more control over in-game assets such as characters, weapons, cosmetics, consumables, and lands.
I had the opportunity to work as both a Game Designer and Balance Game Designer on this project, where I was responsible for designing fair and equitable mechanics for player experiences.
Game Balance
Game Design
Unity
Spreadsheets
Documentation