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hey, it’s

DIEGO ZAGAL

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WELCOME

WELCOME

Seamless Pattern with Geometric 3D Shapes in Memphis Style

About me

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My name is Diego Zagal, I´m a creative videogame designer, wheter I’m developing a new game or designing it, the first thing I try to do is to give a meaning to my work.



I specialize mainly in Unity (C#) and Unreal Engine, but I also have mastery and knowledge of Construct 3 for both Desktop, Web and Android.


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Geometric Shapes Memphis Design
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Level Designer

C2 Game Studio

nov 2022 - dic 2023

Founder -

Game Designer

Robofrog

aug 2022 - now

Game Designer - Economy Designer

Tachyon Domination

jun 2022 - dic 2022

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Unity
Unreal Engine
Semi Realistic Geometric Shapes
Semi Realistic Geometric Shapes
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Shape

My Experience as a Level Designer in the Monolith Project consisted on the privilege of working on the Monolith ROTA as a Level Designer. My main responsibilities were to create the level grayboxes, devise new mechanics and puzzles, design cinematics, and plan encounters and boss fights. Additionally, I documented each level I worked on.

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Cinematics

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Team work

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UE4

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Level

Design

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GDD

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Steam
Xbox
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Level Design



Delivery Royale has a special place in my heart, as it was a personal idea that gradually came to life and was also the reason why my company Robofrog was born. It is a racing battle royale game where you must deliver as many packages as possible to be the winner.


I devised the core of the game, main mechanics, and currently I am dedicated to lead the project and create the level design.

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Direction

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Quality Assurance

Cardboard box
Cardboard box
Cardboard box
Cardboard box
Colorful Abstract Shapes
Handdrawn Traffic Delivery Truck
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Road and highway construction, driveway
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Tachyon Domination is an open-world game with player-responsive narrative, combining traditional elements of video games, immersive role-playing experiences, and the Play and Earn (PAE) model. Users have more control over in-game assets such as characters, weapons, cosmetics, consumables, and lands.


I had the opportunity to work as both a Game Designer and Balance Game Designer on this project, where I was responsible for designing fair and equitable mechanics for player experiences.

Game Balance

Game Design

Unity

Spreadsheets

Documentation

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THANK YOU!

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